How can we have more than 2 parts playing at the same time in AL?

When I noticed that Analog Labs (AL) presets only supported 2 parts (2 layers or 2 splits), I was shocked.

So I have 2 questions:

  1. Is there a supported way to get around this limitation today (by somehow controlling multiple presets at once)?
  2. Will there be a future version that supports more parts (per preset) for more consecutive layers and splits?

Sorry if this was discussed in a separate post. Let me know if I misunderstood how AL works.

Hi @EricP ,

Analog Lab have up to 2 parts in each instance. You canā€™t get more parts in one instance.
How can you be shocked about this?

Only Arturia know about the future product plans if any excist.

Shocked because I figure people that like simplicity (who want to avoid using Mainstage and the such) and that bought an Arturia controller would probably expect more than 2 parts w/o having to run multiple instances of ALV.

I think the fact that there are two parts in AL is a pretty marvelous achievement in itself. Some of the instruments (I am thinking Pigments) are pretty CPU intensive and allowing two instances of that is a miracle. It must be hard to optimize the code run on a variety of different spec PCs. I would rather Arturia concentrated on stability and performance in its present incarnation than trying to add more parts.

What I would like to see which I think is achievable, is multiouts for the two parts so they can be treated individually in a DAW.

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I just thought, that people will and can expect the advertised product.
I donā€™t see Analog Lab advertised to have more than two parts.
I also donā€™t see Analog Lab is launched as a competitor or equal to applications like Mainstage and Gig performer or DAWā€™s with some kind of Multiinstrument possibilities.

I can understand, if you have wishes for a product.
There are feature requests to be able to use Arturias effect plugins in Analog Lab and in other Arturia instruments.
If you mean Analog Lab should be more than it is or there as an alternative should be a new product, then feel free to make a feature request even if itā€™s just for more parts and not something like Mainstage and Gig Performer.

Iā€™m not sure how much you shall expect though. Especially not within a short timeframe. But i donā€™t know what Arturia have on their mind. Arturia will normally also not tell until a product is certain and mostly first when the product is launched.

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I have no problems with Analog Labs having two instruments in unison/split.

If you want to be able to rapidly swap between instruments then you can favourite the ones that you want can you not?

If you are trying to compare it with something like UVI workstation that you can load and assign multipl,e instruments but you are giving up quite a bit of functionally in the process.

Now Iā€™ve used UVI workstation in with the soul strings and assigned different bass guitar to olverlay in a chorus effect . But I am not sure if that is what you were looking to achieve

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I agree, itā€™s a product/marketing type of idea for Arturia but itā€™s also a surprise thatā€™s it isnā€™t already to be frank.

I guess that what Iā€™m expecting (or hoping for) is to eventually have a good MIDI controller with Arturia software instruments, a powerful laptop and simple software (like ALV) and be able to play songs (in a band) the same way as if Iā€™d have a ā€œworkstationā€ keyboard from Korg, Yamaha, Rolandā€¦ (with 5+ layers/splits).

In other words, with a good/simple combination of software suite, MIDI controller and laptop (e.g. latest Macbook), I should at least be able to compete with todayā€™s workstation keyboard within the same kind of budget or lower, no?

As for today, Iā€™ll continue to use a simple workstation keyboard (e.g. with 2+ layers) acting as MIDI controller and use ALV (for 2 additional layers in a different sound ecosystem) and hope that I donā€™t need more to get pushed into more complicated software. Or I might just go back to not using Arturia altogether and use a more expensive synth (e.g. MODX)? It just feels like Arturia is not making it easy for me (given how great their software synth collection is).

Thanks for your answers. I think I got it now. It feels like a flexibility/quality over performance/quantity design decision.

The manual says ā€œYou can use more than one instance of Analog Lab V in a DAW project (in standalone mode you can only run one instance of Analog Lab).ā€. Is ALV considered Standalone mode? I thought that Standalone Mode was running each software instrument outside of ALV.

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Standalone is when you literally open the Analog Lab app. You can open one instance of it, as a standalone app. Hosting it as a VST/AU in your DAW, you can open as many instances of it as you want until your computer waves its white ā€˜I surrenderā€™ flag.

I actually do hear your complaint, to be fair. But I think it was an absolutely understandable move for Arturia to limit the app to just two instrument-layers.

I canā€™t tell you the number of posts we already get that say something along the lines of ā€œIā€™ve opened 15 instances of Pigments in my DAW and now my PC [which wasnā€™t blindingly powerful even six years ago and now is verging on being an antique cripple] has started to cry. When are you going to do something about your softwareā€™s awful efficiencyā€. I can only imagine what these people would be like if Arturia allowed them to load up say 5 instruments in Analog Lab. All we would see here every day are complaints from cretins who donā€™t understand how processor-intensive accurate modelling actually is.

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May i ask how much the Workstations you try to compare with cost?
A new Mac PRO 2024 is quite expensive. What does that cost? A normal computer can do much more than needed, so itā€™s also a tool for other things.
What does the controller you wish for cost?
What shall the Analog Lab version you ask for cost, and shall it include full control over the instruments so it include full versions of all instruments?

I assume you wanā€™t new sounds, that the workstations you talk about canā€™t provide.

In theory i would say it should be possible to create a Arturia workstation of some kind with for example 6 Parts with a speciel onboard computer, if Arturia want to create one. I have not estimated a price, but i assume it could be in a price range of at least some workstations.
Arturia have btw recently launched Astrolab.

Arturias products including the software are already for a long time used live with the existing possibilities.

Hello @LBH , thanks for playing along with me on this.

Cost Comparison
Let me throw some numbers just for the sake of a discussion:

  • New Macbook Air 2024 with 512GB disk: 2000$CDN ā€“ I live in Canada and just got one as I was deciding to get more serious about software synths
  • Iā€™d want to eventually replace a cheaper workstation like Korg Kross at 1000$CDN (with 16 layers/splits per Combi/Preset) or a Yamaha CK61 (3 layers, with enough knobs/sliders usable for MIDI control) with an KeyLab MKII 61 Professional Keyboard Controller (750$CDN) with V-Collection (600$USD). Both would have the option of adding a separate controller for more keys or different action (e.g. a 88 weighted keys for piano parts and more keys)

So simply put, Iā€™m hoping to enable the move from an affordable/simple physical synth in the 1000$-3000$ range to a 3000$-range Arturia/Mac Combo without additional performance software.

On one hand, the Arturia combo probably gives me a better keybed and more flexibility/accessibility for sounds but Iā€™m compromising my current ability to play all the songs Iā€™m able to play in my band if I only use Arturia software (with ALV). So I have to invest additional time to get into Mainstage, Gig Performer or other.

So my hope is to have enough layering/splitting capabilities in ALV (w/o DAW) and have only 2 support channels to deal with: Arturia for MIDI controller/software, Apple Care for Mac/MacOS.

Does that make sense?

Yeah, Iā€™d love to try one. Another point I have about physical synths/keyboards is that (with my IT background), Iā€™m always a bit nervous about relying a lot on one piece of hardware that may not be super easy to replace upon failure. Of course, you might answer something positive about the reliability of purpose-built stuff and I couldnā€™t argue.

Probably the right answer is to keep complementing hardware instruments with software and have a mental backup plan if something goes wrong.

hi again @ericc ,

Yes it make sense what you want.

It doesā€™nt look like you leave much room if any at all for the new application or extra features/ functionality you want. Also a controller need to be upgraded to handle it.
The numbers you mention is what you can do already with the current existing software.

Also iā€™m not sure a Macbook Air will not run hot and not being able to keep up the power. For example running 6 parts of the most demanding presets will probably require a very powerful CPU running in good conditions and temperature.
Iā€™m on Windows. I do not know anything about MAC performance. But i think even Apple mention that the Air can heat up easily compared to a mac PRO and then have a negative effect on performance.

To me it look like you wanā€™t more for less or the same amount of money as the workstation you compare with and you want it now. I think thatā€™s to much to expect. But who knows?

I didā€™nt assume you would buy Astrolab. I didā€™nt suggest that. I understand your concerns. Nothing is certain for any product.

I also do understand what you want. I think i would use an existing host and the existing Arturia software. Perhaps you can find a free host out there, that have enough functionality. I donā€™t know.

I think the right answer for you is to do whatā€™s possible the best way possible for you, when you need it.

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I hear you. I crashed Pigments within Logic myself but I think it was a different issue.

I wonder if there couldnā€™t a way to still support a few more parts per preset (in a future version of ALV-standalone) and combine that with metric-supported warnings or limits around bad combinations leading to too much processing. Itā€™s nice to have all the flexibility in the world (with Pigments especially) but it doesnā€™t help anyone if itā€™ll fail or chop w/o warning even with just 2 parts.

For example, ALV could show a stability warning when a preset is about to be saved with lots of processing-intensive settings. This would mean that all software instruments would have to provide some kind of processing cost projection based on how theyā€™re used. IMO, this would help make designers and users more aware of their choices and it would make ALV feel more predictable.

Does that sound like a viable Enhancement Request?

All sounds fair. Thanks!

BTW, I already have Mainstage and I can navigate it. Iā€™m thinking Iā€™ll use it for specific songs if I really need it. Iā€™m also already able to make ALV and Mainstage switch presets on MIDI program changes. So Iā€™m only thinking ahead and hoping for more simplicity and portability (lighweight gear).

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I guess but Iā€™m mostly thinking of using splits/layers w/o having to switch presets, as part of performing one song (e.g. 1 layer for the left hand, 2 layers for the right hand). I do use preset switching within songs but sometimes itā€™s too hard to do. But as discussed here, Iā€™ll keep combining hardware and software instruments to make things possible. Iā€™m just not sure if thatā€™s what other (lower-tech) users would want after investing themselves fully with Arturia (software instruments + controller). I do understand the whole thing about processing and DAW usage so we can avoid rehashing this.

Oh but yes, with Pigments (multiple oscillators, built-in layering), ALVā€™s 2 parts and favorites (or MIDI program changes), we can assume that most songs could be covered. Good point. Thanks!

If you donā€™t mind me to reply to this too. Perhaps @Jon_Vincent have other or more thoughts about it.

Arturias applications already have performance meters. So have hosts and computers.

I think the best thing to do is to know how to do things as efficient as possible.

CPU load depend on so many factors like.

  • The use of certain effects
  • The use of certain sound engines
  • The number of voices playing/ giving sound at the same time
  • The settings you use for your soundcard

I think itā€™s learning by doing.

Planning each preset when creating it to for example reduce the use of effects, and to reduce the maximum number of voices, can help a lot. Sometimes it can even work and sound better musically.

Many so called CPU usage issues can be helped by for example reducing the number of voices. Sometimes the issues for example is about a setting in a host.

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@LBH, @Jon_Vincent, @Funtmaster, @innovationsinm,

Good stuff you all. Thank you so much for helping me wrap my mind around product focus and performance pitfalls. Iā€™ll keep progressing by increasing my use of software instruments but now Iā€™ll be more mindful about performance, thanks to you all.

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