Is it expected that the Analog engine would not produce consistent sound for every note? (No LFOs)

I am synthesizing a kick drum, and I noticed that when I use the Analog engine, even with a very simple sine wave, all LFOs disabled, no Functions, etc., the output is not consistent, i.e. each note played sounds different. With a fast attack, you can hear that some of the outputted notes sound clippy (pop at beginning of note), while some of them are soft.

Compare this with Wavetable engine using sine wave waveform, or Harmonic engine with 0 Partials, they have no clipping with 0 Attack and every note sounds the same.

Is this normal for the Analog engine? Is there some randomness in the output? I expected that it would be deterministic with all LFOs, etc disabled.

I have verified that my MIDI input is consistent, exact same note, same velocity

Audio clip: SoundCloud - Hear the world’s sounds

Screenshots of my settings:

Hi @clippykick. Welcome to the community.

No audio example.
But if it’s subtle, then try setting the DRIFT parameter to the left in the Engines Tune section to 0, if it’s not already. By default it’s set to a little drift.

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Hi @clippykick. Welcome to the community.

Thanks!

No audio example.

I did include a soundcloud link above, if that’s what you meant?

But if it’s subtle, then try setting the DRIFT parameter to the left in the Engines Tune section to 0, if it’s not already. By default it’s set to a little drift.

Ahhh of course this was user error. I did not realize Drift was not 0 by default, it was 0.010. This makes perfect sense. Setting this to 0 solved it. Thanks so much!

You are welcome.

Drift is an Analog behavior. But great we have the option to remove it.

I clicked the linked but there was no sound example on Soundcloud. Does’nt matter. The issue is solved.

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