Can the GM Standard Drum Map be assigned to the 61 keyboard?
Hi @dannsh13, Welcome to the community.
Not sure what you mean.
A controller have no on board sounds.
A controller/ keyboard plays the sound that’s on the midi notes that the keys or drumpads play. The keys used in GM standard Drum Map is just midi notes. The GM mapping is about what sound is set to sound when a certain midi note is played.
So the answer is yes
How can it be no?
The controller has to be sending midi signals. For notes to play play on music apps and
to correspond to a value. Is The a map of of the keyboard notes of the type of midi information that is being sent. On a keyboard Middle C is b1 note for Acoustic Bass.
C# would be c#2 Stick Click. etc. Are the keys on the Keylab set to send those values like
b1, and c#2? I am guessing they are sending midi note values for drums. Or am I missing something. On the 61 key board. the low C sends an b1 I think?
Middle C is midi note 60. A C note is a C. If your controller send a B when you play a C, then it’s because it’s transposed. (Also something else outside your controller can be transposed somehow. )
Midi notes is midi messages like other midi messages are.
Instruments like Bass do not have a generel midi note MAP like Drums. In Generel midi instruments like Bass have a certain midi program changes number. That’s not about notes.
Also GM (generel midi) use standard midi channels. Drums is midi channel 10, Percussion midi channel 11. Instruments like Bass do not have a specific midi channel.
GM is quite old. It’s used less than before.
Generel midi mapping like above can be useful when used whit midi files that use this. But the instrument must be set to use it for it’s sounds.
Thanks for the replies. I think I now understand what I need to figure out.
How to create a drum set with MuseScore mapping the keyboard.
MuseScore seems to be a notation software. If so then no.
A GM drum map thinking can for example be used in a Drum sample instrument. In the instrument you set a note parameter that follow the GM Drum mapping for a sound. So you for example set the correct note that follow GM drum map for a certain Kick drum.
Then when you play that note on your controller, then the kick drum will play.
This can already be mapped out in the instrument for the drum sets, if it have such.
Some keyboard instruments have complete drum sets that’s already layed out on keys/ notes according to GM drum map in certain drum presets.