Another way to disable any key-related pitch change for OSC 1, 2 or both?

I know we can use the mod matrix (Keyboard > Pitch) to archieve this, by setting the value to -64. But that’s not satisfying, since the value’s limit is -60, so we have to add another mod for the remaining -4 … Shouldn’t be -60 (semitones) enough, normally? Hm…
Another idea would be to do this by a sort of a microtuning feature, but that’s a feature request already.
Is there another idea, or maybe an existing way to quickly disable keys/notes affecting osc pitch?

Hi @Rundraster ,

I agree the modulation amounts for Pitch should be ± 64 instead of ± 60 as an amount of 64 is needed to use the Keyboard follow modulation to level out notes so all keys play the same note.

I suggest you contact Arturia support through your about this. To me it look like an oversight.

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thanks for your agreement.
Have asked the support.

Is there anyone else who experienced this? Maybe even before V 3.0?

Did support pass it to the designers/ developers to be evaluated?

I think from the first version i found it was’nt possible to disconnect the keyboard tracking from pitch. Back then i tried the modulation and also found i needed two modulations. I thought this would be changed by Arturia as it looked like an oversight/ bug, and it would make sense to be able to use only one linear keytrack modulation to give all played notes the same pitch.

I think Arturia should change/ correct this even if it may be an odd design choice. It is just to add a little more modulation range for the Keytrack modulator.

EDIT:
The manual say it’s 60 semitones for pitch 1+2.
From the manual page 97:
Pitch 1+2 column has amounts from -60 to +60, representing 60 semitones (5 octaves)
sharp or flat.”

But the Pivot note seems to count. In my book that’s a bug. If you count the C pivot note, then the 12’th note is a B and not a C as it should be. The pivot note should be counted as 0 as i see it.
EDIT END

Pivot note. Nice term to descibe that.
I got an reply today from the support that comfirms the issue and that it probably appeared since the first version.
And it’s been forwarded as parent bug report / feature request to the devs.
Will maybe fixed in the next update. :slight_smile:

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Thanks for the informations @Rundraster. :crossed_fingers: