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Author Topic: Pitch too high  (Read 1162 times)

hades856954

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Pitch too high
« on: January 21, 2019, 09:45:17 pm »
Hi there,

I'm using the beatstep pro with the make noise 0-coast. I noticed that the pitch sending by beatstep is way too high, so I try to change the Seq 1 0V midi Note in Midi control center but nothing is changed… any idea?

Thanks

megamarkd

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Re: Pitch too high
« Reply #1 on: January 22, 2019, 04:28:56 am »
I recall this being brought-up before. 
Try this thread: https://forum.arturia.com/index.php?topic=93644.0
Currently running https://www.modulargrid.net/e/racks/view/1311723 / www.modulargrid.net, sequencing with KSP and recording with a Zoom (no DAW involved, for better or worse ;) )

hades856954

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Re: Pitch too high
« Reply #2 on: January 22, 2019, 01:42:14 pm »
Hi, reset the 0-coast has solved the problem, thanks! But now I've a clock out issue… sending BSP clock out to 0-coast clock Input doesn't work… seems that the signal is always on, yes I've checked the time division on drum sequencer that is set to 1/4.
« Last Edit: January 22, 2019, 01:44:34 pm by hades856954 »

hades856954

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Re: Pitch too high
« Reply #3 on: January 22, 2019, 02:29:56 pm »
OK, I finally found the solution in the MCC by changing the Clock In/Out settings per 1step. Strange that the new value was not taken into account until I restart the BSP…

 

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