Arturia Forums
Hardware Instruments => MatrixBrute => MatrixBrute - Tips & Tricks => Topic started by: lloydforth on April 26, 2017, 08:05:53 pm
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Ive made a couple of half decent snares, kicks are eluding me even when self-oscillating the ladder filter. Syntoms are sounding like disco lasers at the moment. Any tips ??
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Hey there Lloydforth.
To make a kick, in my experience you need a very fast yet gentle slope wise) envelope controlling the pitch of a sin wave. You can obviously experiment with other waves but that's how I used to do it with Operator (part of Ableton Live).
Messed around a bit with the MB and came up with something that sounds like a kick. Obviously you'd need to edit it a bit to give it a bit more girth but I'll just list down my settings and you can play around from there.
Pay attention to the ENV 2 & 3. I have a mod routing where ENV 3 is modulating the VCO 2 coarse setting. And the mod amount is -180 (negative 180 degrees).
You get a dirty grimey kick. But hey, it's a kick drum nonetheless :)
Let me know if you've got questions about the patch!
Oh and if you haven't already, check out some of the tutorials on how to create a kick drum using Substractive Synthesis.
Here's a link to the picture I took of the settings: https://www.dropbox.com/s/vghda5ktenh37ox/IMG_20170623_022819.jpg?dl=0
Have fun!
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Hey !
As you have control over all the modulation amounts there are a lot of cool things to do percussion wise.
I attached an example of a kick and a snare, here is usually how I do it :
Kick
-The note you play is very important, make sure it is low enough from the start or you will have trouble getting enough bass
-VCO1 routed to Steiner LP24 with a triangle waveform (perhaps a tiny bit of metallizer)
-Env 3 routed to VCO 1 pitch with a moderate amount (0 to 50)
-Env 3 with no attack, no sustain and a short decay & release
-Steiner cutoff set to a low value
-Env Amount of Steiner set to max
-Env 1 with no attack, no sustain and a short decay & release
-Noise routed to steiner (or ladder)
-Noise level modulated by LFO 1 in Single mode with a sawtooth to create a very short envelope
From experience I found out using filtered triangles instead of sine wave resulted in richer and more realistic tones !
For the snare, the principle is similar, with some changes
-The note played on the keyboard is at least one octave above
-Noise level routed to Ladder LP12 fully open
-LFO 1 time slower than the previous patch
-Blue noise instead of white
-Env 2 with no sustain and decay around 50%
Of courses these are pointers and there are many other ways to get cool drum sounds but I thought I'd share mine :)
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Exponential envelopes would help us here so much...
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nough from the start or you will have trouble getting