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Author Topic: Old Bionic Sound FX?  (Read 7350 times)

UniQue Werkx

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Old Bionic Sound FX?
« on: November 07, 2010, 04:12:30 pm »
Has anyone made a sound similar to the old Six Million Dollar Man bionic sound fx?

I found a site with the sound sample...

http://www.moviewavs.com/php/sounds/?id=bst&media=MP3S&type=TV_Shows&movie=Six_Million_Dollar_Man&quote=smbion.txt&file=smbion.mp3
Christian
UniQue WerkX (electronic music) (ZT Affinity AMD Phenom II 1055T Six-Core Processor 2.8GHz | 12gb ram | 2 TB HD | Nvidia  GTS 450 superclocked | Focusrite Scarlett 18i/6 |  Windows 7 64-bit Home Premium SP1, Cubase 6, Moog Modular V2.6)
http://www.synthmusician.com/members/138/

Phil999

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Re: Old Bionic Sound FX?
« Reply #1 on: November 15, 2010, 07:41:16 am »
this sound appears to be a real world sound sample. Can be synthesized, but that's not so easy.

What do you want to do with this sound? What's Bionic Sound FX anyway?

UniQue Werkx

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Re: Old Bionic Sound FX?
« Reply #2 on: November 17, 2010, 01:18:10 am »
I'd just like to recreate it for sentimental reasons... and then tweak it for a slightly different version. It's a synth sound to begin with... this is the sound FX from the old show Six Million Dollar Man from the 1970's. He was rebuilt with a "bionic" arm, legs & eyes. The sound FX you heard is when he used his bionic arm or legs. There was another sound they used for his bionic eye. LOL It was a cheesy show but when you're a kid, it was awesome! LOL
Christian
UniQue WerkX (electronic music) (ZT Affinity AMD Phenom II 1055T Six-Core Processor 2.8GHz | 12gb ram | 2 TB HD | Nvidia  GTS 450 superclocked | Focusrite Scarlett 18i/6 |  Windows 7 64-bit Home Premium SP1, Cubase 6, Moog Modular V2.6)
http://www.synthmusician.com/members/138/

Phil999

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Re: Old Bionic Sound FX?
« Reply #3 on: November 18, 2010, 07:01:58 am »
alright, I would start with patching VCO's to the frequency shifter and/or ring modulator to get a metallic sound. VCO cross modulation may help, too. Then route the signal to different filters until it gets similar to the desired sound. Then use the sequencer or an LFO to repeatedly trigger the envelopes. I would try to use as few VCO's and other modules as possible, and only increase the number and complexity of the patch if there is no other way.

UniQue Werkx

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Re: Old Bionic Sound FX?
« Reply #4 on: November 18, 2010, 02:34:08 pm »
Thanks Phil999.  I'll give it a try this weekend. I just thought for sure that someone had attempted this..... obviously not. At least here.
Christian
UniQue WerkX (electronic music) (ZT Affinity AMD Phenom II 1055T Six-Core Processor 2.8GHz | 12gb ram | 2 TB HD | Nvidia  GTS 450 superclocked | Focusrite Scarlett 18i/6 |  Windows 7 64-bit Home Premium SP1, Cubase 6, Moog Modular V2.6)
http://www.synthmusician.com/members/138/

 

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