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Author Topic: Programming KeyLab49 Pads for Reason's Kong Drum Machine  (Read 851 times)

DJRN

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Programming KeyLab49 Pads for Reason's Kong Drum Machine
« on: December 15, 2013, 03:29:13 pm »
I must be the first person trying to use the KeyLab49+ with Reason because I haven't encountered a solution to - let alone discussion of - this issue online anywhere:

How do I program the 16 drum pads on the KeyLab49 to match the 16 drum pads in the Kong Drum Designer in Reason 7?  This drum pad is the #1 purpose why I am giving this KeyLab a chance, and if the pads can't be assigned correctly, then I will likely return it.

I've got the MIDI Control Centre running, but I don't know how to assign the pads in a way that Reason will recognize the MIDI.  Interestingly, the Kong pads are controlled by the keys of the KeyLab.

Help is appreciated.

Ryan

kickwizard

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Re: Programming KeyLab49 Pads for Reason's Kong Drum Machine
« Reply #1 on: December 15, 2013, 03:43:21 pm »
Find the range of the notes for example it might start at C3 and then change the pads to the correct notation range

Basicly press the keys and work out which notes they are and then program the pad to the same notes

You can use the console but at a guess starting point

PAD 1

Mode midi note

Note  C3

Option gate

Channel 1

hope this helps
« Last Edit: December 15, 2013, 03:50:07 pm by kickwizard »

DJRN

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Re: Programming KeyLab49 Pads for Reason's Kong Drum Machine
« Reply #2 on: December 15, 2013, 04:02:53 pm »
Thanks for replying.

So a few things:

1) for the life of me I can not figure out how to save changes made in "Edit" mode.  (The manual is way too brief.)  How do I do this?  For example, I am trying to save the channel, which is currently set at channel 10, to channel 1 as you mentioned.

2) I see no way to select the Note c3 - all I have is the MIDI Note #36...

3) The Midi Control Center software continually will not recognize my keyboard, or send any changes I've made to the keyboard.  Note: I have updated the firmware.

kickwizard

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Re: Programming KeyLab49 Pads for Reason's Kong Drum Machine
« Reply #3 on: December 15, 2013, 04:52:02 pm »
Hopefully someone more qualified will explain I have a minilab so I cant help with the onboard editing


Percussion for GM should be on channel 10 but you should be able to trigger on channel 1

Have a look at the gm mappings they have the note numbers

36 is bass drum c1 but maybe kong starts at c3 sorry I don't have reason

http://en.wikipedia.org/wiki/File:GM_Standard_Drum_Map_on_the_keyboard.svg

As for umcc open a ticket and give as much info as you can

DJRN

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Re: Programming KeyLab49 Pads for Reason's Kong Drum Machine
« Reply #4 on: December 15, 2013, 06:42:59 pm »
Thanks for your input kickwizard... any other help would also be appreciated. 

DJRN

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Re: Programming KeyLab49 Pads for Reason's Kong Drum Machine
« Reply #5 on: December 19, 2013, 02:53:00 am »
OK - Arturia's tech support helped me out.  This is how you do it.  FYI, all instructions refer to Reason and not the MCC.

"Hi Ryan,

[In Reason preferences] You should add a new surface in "control surface" preferences.

As a manufacturer choose <other>

Then choose MIDI Multichannel Control Keyboard.

Choose the right midi input keylab 49.

I've been testing this config, it's working great !

Feel free to come back to me if still any problem or misunderstanding.
Yours cordially,

David."

 

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