http://forum.arturia.com/Themes/arturia/images/img/Community.jpg
Home    Arturia Forums    Hardware Instruments    Origin    Origin Presets & Templates Zone    : R2D2's Brother (self-playing patch based around Random PolyLFO) « previous next »
Carre bleu  R2D2's Brother (self-playing patch based around Random PolyLFO)
Pages: [1] Print
Topic: R2D2's Brother (self-playing patch based around Random PolyLFO)  (Read 726 times)
hermitnerd
Full Member
***

Karma: 36
Posts: 151


Paul Schilling


WWW Email
« on: January 21, 2013, 11:56:54 »

Just one example of how great the Origin is for sound design. It took only about 20 minutes to create this sound after clicking New->Simple Program. It uses 7 main modules: Osc/Filter/Env, three PolyLFOs and a Bode Frequency Shifter.

In the first demo track I am just holding down a key, and letting the patch do its thing.
https://soundcloud.com/paul-schilling/r2d2s-brother

In the second demo track I am holding down three keys. Since the sound is based around a PolyLFO set to Random, controlling many different parameters (including two other PolyLFOs), each key held down produces a completely unique "talk"
https://soundcloud.com/paul-schilling/android-jungle

The "R2D2 Alive" program included in the .ogs file is the same except I added a bunch of joystick assignments, which takes it into a different direction
« Last Edit: February 06, 2013, 10:59:49 by hermitnerd » Logged
Pages: [1] Print 
« previous next »
Division cadre
Jump to: